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MECHWARRIOR 3

Huge machines stomping across planet surfaces , destroying entire civilisations and bringing death and destruction to the universe. That'll be another MechWarrior game then...

The MechWarrior seris of games has proved to be a highly lucrative one for the various publishers involved. These games are based on the battletech seris created by the FASA corporation, an American Company, which are tabletop strategy games involving epic wars between huge mechanised robots across planetary systems.

This is similar to the previous MechWarrior games but with vastly improved graphics, more involvement in the Battletech saga and far more interactive terrain. The previous MechWarrior games feature impressive (at the time) 3D graphics with loads of individual Mechs recognisabe due to their weaponry and specifications. The basic chassis of each Mech could be built on and taliored to the players' preferenecs in respect to weaponry, armour, and the like. Depending on the mission objectives, you had to make the decisions taking into account the need to be quick while also being aware of the amount of enemy forces you'll encounter. This is still the same as the new MechWarrior game, but this time the graphics are improved, there are more weapons to choose from, and the missions are now longer, more complicated and more varied

First Impressions...

THIS GAME WILL GO FAR BECAUSE...
There are hundreds of BattleTech fans and this is by far the most impressive and good-looking of the games based on this seris.

SO WHAT'S IN IT FOR THOSE WHO AREN'T FANS OF BATTLETECH GAMES THEN?
Well the gameplay is varied enough for most people to get into it, and luckily it dosen't seem like you need any knowledge of BattleTech to get into it.

I'D KEEP AN EYE OUT FOR THE GAME BECAUSE...
It could be pretty darn good and appeal to a wider audience than previous BattleTech games. On the other hand, though, it may suffer in comparsion to Activision's forthcoming BattleTech effort, Heavy Gear 2, which is looking to be a much better game all round.

PUBLISHER :- Microprose
DEVELOPER :- Zipper Interactive
RELEASE DATE :- 2ND Quarter '99
WEB SITE :- www.microprose.com
PLAYERS :- 1-16

I CAN'T WAIT!!!!!
 
Resident Evil 2
RESIDENT EVIL 2

Odd how Resident Evil never set the PC world alight. When it first appeared on the playstation it was a true mould-breaker, taking the adventure genre to a level never previously achieved. The mix of puzzles and hands-on action pioneered by ALONE IN THE DARK reached a whole new atmospheric level.
The gorgeous backdrops, superb soundtrack, atmospheric spot effects and varied camera angles gave it a truly cinematic feel. In addition, having direct control of the character helped the player to feel more a part of the proceedings than the point n' click style employed by most adventure games where it's more like watching the story unfold before you than really being involved in it.

Despite the game being exactly the same as the playstation version the PC version of RE just sold a few copies and then sank without a trace. The fact that it required a 3D acceleration card at a time when not many people had 3D cards, played a big part in it's dissapperance. Whatever the reason, the sequel is bigger than before and hoping to make some waves where its predecessor failed. Just try to keep ya lunch down!!!!!

VERDICT:-

Pros...

Reproduces the zombie schlock-horror genre with style. It's a lot bigger and more challenging than the original too.

Cons...

Hardly builds on the original at all. A lot of the puzzles seem rather out of place in the new scenario.

Min Requirements

Pentium 100Mhz
16 MB RAM
70 MB Hard disk space
SVGA Graphics

Best Requirements

Pentium 133Mhz
16 MB RAM
180 MB Hard disk space
3DFX graphics accelerator

Final words...on Resident Evil 2

The only other game I can think of that's remotely like it is the original RE. If you liked that game then you'll like this, and if you didn't play it you'll not want to miss out second time around.

SCORE : - 87%







 
 
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